Gainward GeForce4 Ti 4200: The First Retail 4200
by Anand Lal Shimpi on May 13, 2002 2:25 AM EST- Posted in
- GPUs
Unreal Performance Test 2002
We originally debuted this test months ago but it has been healthily evolving since then. The premise behind the Unreal Performance Test is to take the current build of Epic's Unreal Engine and test today's graphics cards using it. This not only better prepares you for what to expect when games featuring the engine come out (e.g. Unreal Tournament 2003) but it also helps the guys at Epic during the development stage as they can work out driver bugs with the hardware vendors long before the engine's public debut.
The engine we're testing with now is up to build 918, up from build 848 we originally tested with back in January. The benchmark today is much more stressful than even what we used in our GeForce4 review and according to Epic, it's even more stressful than most game scenarios will be but it makes for a wonderful benchmark. A number of optimizations for both ATI and NVIDIA's architectures have also been implemented into the engine. The only thing to keep in mind is to not focus on the actual frame rates themselves but the performance standings as things will be a bit less stressful when UT2003 comes around
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The stock Ti 4200 is already 11% faster than the previous champ - NVIDIA's GeForce3 Ti 500; overclocking the Ti 4200 gives it the 9% advantage over the more expensive Ti 4400. When comparing stock clock speeds here is how the Ti 4200 stacks up to the 4400 and 4600:
- The Ti 4400 is 10% faster than the Ti 4200
- The Ti 4600 is 23% faster than the Ti 4200
If you're going to be running at stock clock speeds then the Ti 4400 doesn't make much sense as it is only 10% faster than the Ti 4200 but once you look at the overclocking headroom then the 4400 offers so much more. When you look at the lowest prices offered for the Ti 4400 it's clear that the extra overclocking headroom is definitely worth the ~$30 premium.
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